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Most Valuable Games 2
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Most Valuable Games Volume 2 (MVP Publishing)(August 1995).iso
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cyber
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cyber.txt
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1995-06-01
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CYBERBYKES
Game Play
=========
Mouse control
------------------
Left-Button Accelerate/Set-Cruise
Right-Button Brake/Cancel-Cruise
Both-Buttons Look around (bike keeps moving)
Keystrokes
--------------------
Space Fire current weapon
W/1/2/3/4 Switch weapons
PgUp/PgDn Change window size
Alt Extend view to maximum as long as held down
Shift Rear view
Ctrl Look around
Tab View map/zoom map
Z,T Thrusters
F1,O Overlook mode
F2,L Headlights On/Off
F3,H Heads Up Display (H.U.D.) Color
F4,C Center Mark On/Off
B Look straight down (useful only when flying)
Arrow Keys Crude control of bike (regardless of view)
F11 CyberMaxx headset tracking toggle
F12 CyberMaxx 2d/3d toggle
All Editing Modes
==================
Mouse control
------------------
Left-Button Look around
Right-Button Move up/down and left/right
Both-Buttons Move forward in direction facing
Alt-Both-Buttons Move quickly forward in direction facing
Miscellaneous/Characteristics
-----------------------------
Plus/Minus Switch characteristics -- possible characteristics
Headlight intensity
Ambient percent
Gravity
Fly in time
Music filename
Background bitmap filename
Track number
Ctrl-Plus/Minus Change value of current characteristic
Enter/Escape Save stuff/Save stuff and exit
F2 Toggle editing mode (block/vehicle)
Tab View map (see overview of entire world)
Ctrl-Open-Quote Start/Stop recording keystroke macro
Alt-Open-Quote Play keystroke macro
F10 = Enter recording mode for current track
--------------------------------------------
Delete Erase previous track
Enter Start/Stop recording (starting erases previous track)
Escape Exit recording mode
Fly-In
------
F3 Set next fly point
Ctrl-F3 Clear all fly points
F4 Execute fly-in
Coloring
--------
F5/F6 Change current floor color
F7/F8 Change current wall color
Note: Some Alt-O objects use current floor/wall color
when placed. Some vehicles do as well.
Block Editing Mode (F2 = Change to vehicle editing mode)
=======================================================
Block/Polygon coloring (note: see F5-F8 above)
----------------------------------------------
Alt-(1-8) Save current floor/wall color to buffer
(1-8) Set current floor/wall color from buffer
Alt-C Change current floor/wall color to that of selected block
C Set selected block(s) to current floor/wall color
Block placement (all keys delete block if one already exists)
-------------------------------------------------------------
Space Drop current block type in current color
Alt-L Drop light source (intensity same as headlight)
Alt-O Drop current polygon object in current color (if applicable)
Alt-P Drop current prize
Ctrl-R Drop 1000 randomly placed blocks of last used color
Ctrl-F Drop 1000 randomly placed floor blocks of last used color
Ctrl-W Place world-edge markers
Ctrl-Alt-R Remove all randomly placed blocks
Ctrl-Alt-F Remove all randomly placed floor blocks
Ctrl-Alt-W Remove all world-edge markers
P Start/Stop platform (Shift-P == abort platform)
R Start/Stop ramp (Shift-R == abort ramp)
Block Movement + Types
----------------------
Lf/Rt/Up/Dn Move current position in X/Z (relative to orientation)
PgUp/PgDn Move current position in Y
Home Move current position to current point of view
Ctrl-Lf/Rt Change current block type
Ctrl-Home/End Change side-height of slant block to be placed
Ctrl-PgUp/PgDn Change other-side-height of slant block to be placed
Ctrl-I Invert sides of slant block to be placed
Block Selection
---------------
S Start/Stop selection (in yellow -- resizing)
Shift-Delete Cut selected items (do a copy and a delete)
Ctrl-Insert Copy selected items (hit S to abort copy)
Shift-Insert Paste copied stuff to current selector postion
Ctrl-Alt-Lf/Rt Rotate currently buffered stuff
Lights
------
Alt-L Drop light source (intensity same as headlight)
Alt-Plus/Minus Change intensity of selected light source
Polygon Objects
------------------------------
Alt-O Drop current polygon object in current color
Alt-Lf/Rt Rotate currently selected polygon object (45 degrees)
Alt-Up/Dn Change currently selected polygon object
Prizes
----------------------
Alt-P Drop current prize
Alt-Lf/Rt Rotate currently selected prize (45 degrees)
Alt-Up/Dn Change currently selected prize
Turrets
----------------------
Alt-E Drop current turret
Alt-Lf/Rt Rotate currently selected turret (45 degrees)
Alt-Up/Dn Change currently selected turret
Vehicle Editing Mode (F2 = Change to block editing mode)
=======================================================
Insert Insert a new vehicle on current track
Delete Delete currently selected vehicle
Lf/Rt Switch currently selected vehicle
Up/Dn Move currently selected vehicle along track
Shift-Up/Dn Move currently selected vehicle along track quickly
Ctrl-R Move currently selected vehicle randomly along track
(automatically makes sure it is not too close to others)
Alt-Up/Dn Change currently selected vehicle type
Home Move view to currently selected vehicle